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AI Insights · Timothy · October 2021

Top 5 Shoot'em Up Games in Mexico Q3 2021

In Q3 2021, the top Shoot'em Up games in Mexico showed diverse performance trends across downloads, revenue, and active users. Here’s a closer look at their metrics.

Top 5 Shoot'em Up Games in Mexico Q3 2021

In Q3 2021, the top Shoot'em Up games in Mexico displayed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Contra Returns saw a significant surge in weekly downloads, peaking at nearly 294K in late July. This was followed by a steady decline, ending the quarter at about 19.4K. Weekly revenue also showed a peak in early August at approximately $8.3K, before stabilizing around the $5K-$6K range towards the end of September. The weekly active users mirrored the download trend, starting strong at 284K and gradually decreasing to around 88.4K by the end of the quarter.

Azur Lane experienced a steady increase in weekly downloads, reaching up to 8.9K by late September. Weekly revenue exhibited a notable peak at about $8K in mid-September, with the highest point being approximately $8.9K in the final week of the quarter. The game also saw a consistent rise in weekly active users, starting from 3.2K in late June and climbing to 12.6K by the end of September.

Galaxy Attack: Alien Shooter demonstrated fluctuating weekly downloads, peaking at around 56.8K in mid-July and tapering off to approximately 21.2K by the end of the quarter. Weekly revenue remained relatively stable, with minor fluctuations, ending at about $1.3K. The game maintained a high number of weekly active users, peaking at 255K in mid-July and stabilizing at around 157K by late September.

Soul Knight showed consistent weekly downloads, peaking at around 13.9K in early August and ending the quarter at approximately 13.2K. Weekly revenue saw a slight decrease, starting at $2K in mid-July and ending at about $1.3K. Weekly active users remained relatively stable, fluctuating between 126K and 147K throughout the quarter.

Archero maintained a steady performance in weekly downloads, ranging from 2.8K to 3.6K. Weekly revenue was stable, peaking at about $1.5K in late August, and ending the quarter at approximately $982. The game also had a consistent number of weekly active users, fluctuating around 50K to 55K throughout the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021